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ADOV

UX and Product Design

UX and product design for journeys people actually finish.

We research, map and design the journeys customers take through your website, app or booking flow, so more of them reach the goal you want: a sign-up, a booking or a sale.

Service
UX and product design
Markets
United Kingdom, Canada
Deliverables
Research, prototypes, design systems
A task board on a tablet

01 — Sound familiar?

If people start but don't finish, the problem is rarely the traffic. It's usually a journey with too many steps, unclear choices or confusing errors. We find those friction points using real data and real users, then design the fix.

Good UX also makes your marketing more effective. Clear pages convert paid traffic better, and well-structured content is easier for search engines and AI tools to understand.

  1. People start but don't finish

    Sign-ups, bookings or checkouts drop off part way through, and nobody can say exactly where or why.

  2. Every screen was designed on its own

    The product grew a feature at a time. Buttons, forms and layouts don't match, and new screens take longer to design each time.

  3. Decisions are made on opinion

    The loudest voice in the room decides what users want, because there's no research to point to.

02 — What's included

  • Research

    User interviews, analytics review and session recordings.

  • Journey mapping

    Where customers hesitate, drop off or get stuck.

  • Information architecture

    Structure that reflects how your customers think.

  • Wireframes and prototypes

    Agreed early and tested with real users.

  • Interface design

    Including empty, loading, error and success states.

  • Design system

    Components and guidance your team and developers can reuse.

  • Accessibility review

    Against WCAG 2.2 AA before handover.

Hands using an app on a phone
Testing on a phone
A hand pointing at sticky notes on a wall
Mapping the journey
A phone held over app sketches
Sketches to screens

How a project runs

Research

Understand users and the problems to solve.

  • Research

    Understand users and the problems to solve.

  • Define

    Agree which problems matter most and what success looks like in numbers.

  • Prototype and test

    Design the key journeys and refine them with users.

  • Design and hand over

    Final screens and a design system for developers.

03 — Who it's for

Businesses with a website, app or booking process that gets visits but loses customers before the goal, or that want decisions based on evidence rather than opinion.

Someone colouring in a sketch
Sketching

07 — FAQ

It depends on how many journeys we design and how much research is needed. We scope this on a discovery call and confirm a fixed quote in the proposal.

A focused project on one or two key journeys is the quickest. A full product redesign with a design system takes longer, and we plan it in phases. Your proposal sets out the timeline.

Usually yes, even a small amount. What teams believe about customers is often different from what the data shows.

Yes, often one journey at a time, without a full rebuild.

It can. Clear structure, fast pages and direct answers help search engines and AI tools understand and recommend your business.

A UX designer works out what visitors came to do and removes whatever stops them. In practice that means interviews or testing, mapping the key journeys, wireframing the pages and checking the design with real users before it's built.

If your customers start but don't finish, we can help.